Core loop
- Scene framing: GM sets stakes and asks what you do.
- Checks: roll d20 + stat vs target number; advantage/disadvantage = roll 2, keep high/low.
- Consequences: success, success with a cost, or setback that escalates fiction.
Street-level superhero RPG: make grounded heroes, solve problems with powers, wit, and gear. This is not the miniatures wargame.